datenero.blogg.se

Nuklear godocs
Nuklear godocs











  1. #Nuklear godocs how to
  2. #Nuklear godocs code

Alternatively, you can get master repository fisrt, and then individually clone all submodules into the engine's root folder. for use in connection with any nuclear, chemical or biological weapons. Diligent Engine is distributed under Apache 2.0 license and is free to use. SPDX Standard inline-style-prefixer documentation. I can never tell if I just suck at them or.

nuklear godocs

Sort of a space fleet RTS thing, which is a genre I love, but then every game turns into a complete disaster. No, this time, it’s a nerdy computer game XO by Jumpdrive Studios. The engine is intended to be used as a graphics subsystem in a game engine or any other 3D application, and supports integration with Unity. July 28th, 2015 - by Brian Got another neato Kickstarter for you guys and gals to check out. the Programs for use in connection with any nuclear, chemical or biological weapons.

#Nuklear godocs code

Shader source code converter allows HLSL shaders to be used on all supported platforms and rendering backends. Globs logo godocs hibernate-commons-annotations version 5.0.1. Diligent Engine exposes common front-end for all supported platforms and provides interoperability with underlying native API. and with huge nuclear arms contents bipolar conflict did not produce only. For half precision, Vulkan 1.1 is required.ĭiligentEngine - Master repository for Diligent Engine projectĭiligent Engine is a lightweight cross-platform abstraction layer between the application and the platform-specific graphics API designed to take advantages of next-generation APIs such as Direct3D12 and Vulkan, while providing support for older platforms via Direct3D11, OpenGL and OpenGLES. For single and double precision, Vulkan 1.0 is required.

#Nuklear godocs how to

Sample CMakeLists.txt file configures project based on Vulkan_FFT.cpp file, which contains examples on how to use VkFFT to perform FFT, iFFT and convolution calculations, use zero padding, multiple feature/batch convolutions, C2C FFTs of big systems, R2C/C2R transforms, R2R DCT-II, III and IV, double precision FFTs, half precision FFTs. Provide the library with correctly chosen VKFFT_BACKEND definition (VKFFT_BACKEND=0 for Vulkan). Vulkan version: Include the vkFFT.h file and glslang compiler. VkFFT is written in C language and supports Vulkan, CUDA, HIP and OpenCL as backends. National Science Foundation, Nuclear Regulatory Commission. VkFFT aims to provide the community with an open-source alternative to Nvidia's cuFFT library while achieving better performance.

nuklear godocs

Find related and similar companies as well as employees by title and much more. VkFFT is an efficient GPU-accelerated multidimensional Fast Fourier Transform library for Vulkan/CUDA/HIP/OpenCL projects. View GoDocs () location in California, United States, revenue, industry and description. VkFFT - Vulkan/CUDA/HIP/OpenCL Fast Fourier Transform library













Nuklear godocs